JOY FULL Horses: Understanding Extinction: Part 9

Eureka Moments: What is Insight?

Using resurgence – Insight
Yesterday I shared several PORTL games developed by Dr. Jesús Rosales-Ruiz.   The games deliberately used extinction.  What was observed was this: when you have been consistently reinforcing behaviors as you establish them in repertoire, and you then remove all reinforcement for them, you get a resurgence of these previously reinforced behaviors.  They reoccur in the order in which they were trained.  

When you instead extinguish the individual behaviors during the teaching phase, you get a different result.  The student will go back to the most recently learned behavior.  If that doesn’t work, he’ll go a little further back, and then a little further back.

In resurgence the behaviors occur in the order in which they were taught, so the oldest behavior in the cluster occurs first.

In regression the order reverses.  The most recently taught behavior reappears first.

So how does this help us?  How can we use this understanding to shape behavior?  To get the ideas rolling Jesús shared several video examples where resurgence was used to train complex, creative behaviors.

The first video came from Robert Epstein’s work. Epstein was B.F. Skinner’s last graduate student.  Together they were exploring the concept of “insight”.  How do we solve puzzles?  Are we truly creating something that has not existed before, or is creativity a product of combining known components to solve a novel puzzle?

Bird Brains
To explore this question Epstein taught a pigeon three component behaviors: pecking a banana, climbing on a box, and pushing the box towards a target.

The pigeon was then put into a chamber with the box and the banana.  The banana was hung up out of reach.  The pigeon couldn’t peck the banana, so an extinction process began. There was a resurgence of previously trained behaviors.  The pigeon was able to push the box under the banana, get up on the box, and peck the banana.

How did the pigeon solve this puzzle so quickly?  What is insight? What really is creativity?  Skinner and Epstein would say the pigeon could solve the problem because it had in its existing repertoire the necessary components.  Pigeons that had no experience pushing the box or jumping up on the box failed to solve the puzzle.

What is Creativity?
Jesús gives us a very process-oriented way thinking about this experiment.  This kind of complex puzzle solving was achieved through resurgence.  Set up the underlying components well, add in a bit of extinction, and “creativity” pops out.

If you leave out one of the components, the individual will struggle to solve the puzzle.  He will experience a much longer extinction process.  Macro extinction emotions will begin to surface, and you have to hope the subject has the persistence to become truly creative.

This is the kind of creativity that is truly stressful.  It’s much better to analyze the end goal – the complex behavior you want to train – break it down into all of it’s component tasks, and then train each of the components separately.  The result will be brilliant looking pigeons that solve in minutes what we might otherwise think would be an impossible puzzle for them.

Persistence
Jesús’ comment was there is “nothing new under the sun”. The behaviors you try are all built out of things you’ve done before.  All the components of what appears to be a novel behavior have been trained in the past. So let’s consider what happens when a group of people are presented with a challenging puzzle.  When they begin experimenting and find that the usual, familiar things aren’t working, some will give up quickly.

Others will persist.  They will experiment with novel combinations of what they already know, but again most will quit if they don’t come up with a solution fairly quickly .

A few will keep trying until they stumble across a novel combination that works.  We call these people inventors and creators because they are persistent enough to find these novel combinations.  The discovery process can be a painful one, but once the new combination has been found, it’s easy for everyone else to copy the results.

I can absolutely relate to this.  Give me a horse puzzle to solve, and I can be very persistent. My life experience has taught me that persistence pays off.  But put me in front of a computer that isn’t cooperating, and I shut down fast. There my experience has produced a different set of expectations. I’ve been in enough situations where errors in a software program have made a problem unsolvable, at least for my level of computer skills.  I don’t have the programing background that makes wrestling with a software issue fun.  Extinction has gone too far and been too uncomfortable.  So in one situation I can be very persistent and creative.  In another I’m the one going through the classic cycle of emotions that macro extinction produces.

I know first hand both how much fun the creative process can be when the expectation of success is there.  And I also know how painful and unpleasant the extinction process is when that expectation is missing.

What I want to create for my learners is a feeling of confidence.  Whether horse or human, I want them to KNOW they can solve whatever training puzzle I throw at them. Build this expectation in early before others have taught them hard lessons about failure, and you get brilliant, enthusiastic, joyful individuals.  They are the optimists of this world.  Whether horse or human, they are fun to be around.  That’s what an understanding of these concepts helps us to create.

Coming Next: Degrees of Freedom

Remember, if you are new to the JOY Full Horse blog, click on the JOY Full Horses tab at the top of this page to find the full table of contents and links to each of the articles I have published so far.

I hope you will want to share these articles by sending links to this blog to your friends.  But please remember this is copyrighted material.  All rights are reserved. Please do not copy any of the “JOY Full Horses” articles without first getting written permission from Alexandra  Kurland, via theclickercenter.com

Also note: these articles are not intended as an instruction guide for introducing your horse to clicker training.  If you are new to clicker training and you are looking for how-to instructions, you will find what you need at my web sites:

theclickercenter.com                    theclickercentercourse.com

5GoToSea: Part 12: Creativity Explored

Resurgence and Regression: Understanding Extinction So You Can Master It

From a presentation given by Dr. Jesús Rosales-Ruiz during the 2014 Five Go To Sea Conference cruise.

Part 1: The Elevator Question
Part 2: The Translation to Horses: Is Personality Expressed or Suppressed?
Part 3: Unraveling the Regression Mess
Part 4: Extinction and Shaping
Part 5: Extinction Reveals The Past
Part 6: Accidental Extinction
Part 7: Emotions
Part 8: Training With High Rates Of Reinforcement
Part 9: Cues and Extinction
Part 10: PORTL
Part 11: Mastering Extinction
Part 12: Creativity Explored

If you are new to this series, I suggest you begin with Part 1.

Part 12: Creativity Explored

Creativity Explored
Do you have a training-related question?  Are you wondering which teaching strategy will work the best?  Are you puzzling over some element in learning theory?  Great.  Design a set up, test it a few times to work out the procedure and then invite your friends over for a pizza and PORTL party.  In the course of an evening you’ll be well on your way to answering your questions, and you might even have collected data to write a scientific paper!

I do like the new name that’s been given to this shaping game, PORTL: Portable Operant Research and Teaching Laboratory.  As Jesús pointed out, we’ve been using lab rats to learn about human behavior.  Now we are doing the reverse.  We’re using humans as a model for animal behavior. Turnabout is fair play.  Much better to frustrate an undergrad than some poor lab rat!

So how does this help us?  Jesús shared several examples where extinction strategies were used to train complex, creative behaviors.

What Is Insight?
The first used a great video from Robert Epstein’s work.  Epstein was B.F. Skinner’s last graduate student.  They were exploring the concept of “insight”.  How do we solve puzzles?  Are we truly creating something that has not existed before, or is creativity a product of combining known components to solve a novel puzzle?

To explore this question Epstein taught a pigeon three component behaviors: pecking a banana, climbing on a box, and pushing the box towards a target.

The pigeon was then put into chamber with the box and the banana.  The banana was hung up out of reach.  The pigeon couldn’t reach the banana to peck at it, so an extinction process began.  There was a resurgence of previously trained behaviors. The pigeon began pushing the box, but it was very clear the behavior was deliberate.  The pigeon pushed the box under the banana, hopped up on the box, and pecked the banana. Puzzle solved.

So here’s the question: what is insight? What really is creativity?

Jesús would say this kind of complex puzzle solving was achieved through resurgence. Set up the underlying components well, add in a bit of extinction, and “creativity” pops out.

If you leave out one of the components, you have to extend the extinction process and hope the subject really does become creative.  But this is the kind of creativity that is truly stressful. It’s much better to analyze the complex end-goal behavior, break it down into all of it’s component tasks, and then train each of the components separately.  The result will be brilliant looking pigeons that solve in minutes what we might otherwise think would be an impossible puzzle for them.

Inventors and Creators
Jesús’ comment was there is “nothing new under the sun”.  You are not going to do anything that you haven’t already done before.  All the components of what appears to be a novel behavior have been trained in the past. When individuals experiment and find the usual, familiar things aren’t working, some will give up.  Others will keep trying until they come up with a novel combination that works.

We call these people inventors and creators because they are able to find these novel combinations.  That first learning process can be a painful one, but once the new combination is worked out, it’s easy for others to copy the results.

I can absolutely relate to this.  Give me a horse puzzle to solve, and I can be very persistent. My life experience has taught me that persistence pays off.  But put me in front of a computer that isn’t cooperating, and I shut down fast.  There my experience has produced very different expectations.  I’ve experienced too many situations where errors in a software program have made a problem unsolvable, at least for my level of computer skills.  I don’t have the component skills that make wrestling with a software issue fun.  Extinction has gone too far and been too uncomfortable.  So in one situation I can be very persistent and creative.  In another I’m the one going through the classic cycle of an extinction shut down.

I know first hand both how much fun the creative process can be when the expectation of success is there.  And I also know how painful and unpleasant the extinction process is when that expectation is missing.  So here’s the question: which one are you creating for your horses, your dogs, your children – for yourself?

Coming soon: Part 13: Degrees of Freedom

You can watch the pigeon experiment in this video clip:

Please note: If you are new to clicker training and you are looking for how-to instructions, you will find what you need at my web sites:

theclickercenter.com                    theclickercentercourse.com